Call of Duty

Some gauntlet weapons and their VFX for zombies. I can't find the sketches, but remember doing top down silhouettes before moving into blockout for these.

Some gauntlet weapons and their VFX for zombies. I can't find the sketches, but remember doing top down silhouettes before moving into blockout for these.

Spear sketches and final blockout from zombies.

Spear sketches and final blockout from zombies.

Pack a punch sketches and final design.

Pack a punch sketches and final design.

One of the zombies maps had massive arrows scattered throughout as part of the lore.

One of the zombies maps had massive arrows scattered throughout as part of the lore.

Blacksmith tools/quest items.

Blacksmith tools/quest items.

More quest items. These were random drops that had to be collected to progress a quest. Yeah, gross I know.

More quest items. These were random drops that had to be collected to progress a quest. Yeah, gross I know.

I quickly zbrushed the previous quest pickups before painting over them. I'll spare you the foot as it's somehow worse than the final.

I quickly zbrushed the previous quest pickups before painting over them. I'll spare you the foot as it's somehow worse than the final.

Left: A tesla tower for zombies that shocked the player if they got too close. Right: Another quest prop for the player to interact with.

Left: A tesla tower for zombies that shocked the player if they got too close. Right: Another quest prop for the player to interact with.

I believe these were for BO3 zombies. The eye was an environmental hazard in one of the zombies maps. Initial sketches for those.

I believe these were for BO3 zombies. The eye was an environmental hazard in one of the zombies maps. Initial sketches for those.

Passive and aggressive states to signal to the player to get away.

Passive and aggressive states to signal to the player to get away.

Beam attack animation states.

Beam attack animation states.

Another ground/area denial attack for the eye.

Another ground/area denial attack for the eye.

A special weapon's different ammo effects.

A special weapon's different ammo effects.

Some MP environment concepts from Cold War.

Some MP environment concepts from Cold War.

Summoning VFX for another special weapon.

Summoning VFX for another special weapon.

Alchemical prop ideas for a quest. The 3 parts needed to be found separately throughout the map.

Alchemical prop ideas for a quest. The 3 parts needed to be found separately throughout the map.

At one point we had big lovecraftian god you would travel through. These were some silhouette ideas to, uh, flesh out the space with.

At one point we had big lovecraftian god you would travel through. These were some silhouette ideas to, uh, flesh out the space with.

Special weapon vfx. This bow would create a storm that zapped any nearby enemies.

Special weapon vfx. This bow would create a storm that zapped any nearby enemies.

This weapon would snare enemies before gibbing them.

This weapon would snare enemies before gibbing them.

I've worked on 6 COD games in my career and just recently found an old hard drive of mostly zombies work. I couldn't really tell you which project each was from at this point, but I remember the gist of them! You can tell the zombies work because it's a little wacky, but that's kinda their thing. I still really like the VFX work -- that stuff is always fun whenever I get the chance.

Date
May 7, 2025